![]() ![]() Home » Guides » Killing Floor 2: How to Get Crate Keys.All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews the amount of junk we should at least get 4 guaranteed drops per day instead of 2 and all of them must be items and not crates Last edited by Silverkite 11:52am #4. The Microwave Gun makes you the king of kite so long as your fuel holds out. Knock all ZEDs, even Quarter Pounds, to the ground or gory oblivion, blow an impromptu escape route through a wall of Bloats, and even push back Scrakes and Fleshpounds until they fall apart. What your extra couple hundred wads buys you is the alternate fire, an exotic, close-range, semi-auto M79 on demand for the cost of ten fuel. Scrakes and Fleshpounds might be vulnerable to it, but it will not be a fast, clean solo kill. The same can be said of all ZEDs with metal in their bodies although you should still exercise caution against bigger targets. Given a half-second of impact exposure, they pop just like a Cyst. Study horde composition to judge whether to make ground-fire, microwave ZEDs directly, or mulch them all with an explosion.ĭoing away with basic ZEDs ( Stalker, Crawler, any type of Clot) is the normal affair, even with neutered ground fire, but being cornered by Gorefast and Gorefiend is a thing of the past. Quite effective against E.D.A.Rs due to their weakness to microwave damage type.ĭespite being the top-tier iteration of the fire-vomiting weapon-class, the Microwave Gun asks for a modified approach to the familiar formula. Beam attack of the Microwave Gun uses "Microwave" for its DOT damage type, however it still considered as "Fire" hence cannot co-exist with other fire DOT damage types.Beam has post-shooting life time where it does damage without consuming ammo (duration - 0.35s), which effectively increases damage output per magazine if player uses tap-fire technique.Players do not take Splash Damage, nor the Ground Fire damage.Microwave Gun can create a Ground Fire.Alt-fire of the Microwave Gun pushes ZEDs back.Upgrades do NOT improve Ground Fire damage but DO improve DOT and Splash damage.Microwave power, per hit (primary) = 10.Microwave power (alt-fire) = up to 100.Knockdown power (alt-fire) = up to 200.Burn power (primary, per damage tick) = 5.5.Reload Time = 2.84s (for both tactical and dry reloads).Įquip Time = 0.62s, Putdown Time = 0.52s. Each time ZED takes fire damage, game picks up such DOT and applies it on ZED (overwrites current DOT if current DOT is less effective in terms of total damage). Damage x Duration / Interval) will be applied on ZED. By any means only the most effective DOT in terms of total damage (i.e. Note that at the same time there can exist only one type of the Fire DOT. Damage Scale (of Ground Fire damage) = x0.5.Damage Scale (of respective damage values) = x0.8.Afterburn DOT (Direct Hits and Splash):.While Direct Hits ans Splash Damage share the same DOT attributes, Ground Fire has it's own: Multiple Ground Fire sources do not overlap each other, player cannot create a new bonfire on top of the current, instead there has to be a small distance between two - 0.25 meters.ĭamaging ZED by any type of attack causes it suffer from Damage Over Time which is another independent source of the damage. ![]() Ground Fire spawned at rate of 1 per every 0.1 second, lasts for total of 2.5 seconds and does damage within 0.25 seconds intervals. Amount of the Ground Fire damage decreases linearly from the distance of bonfire epicenter. Spraying beam ("fire") at the ground creates a Ground Fire, a small bonfire that lasts for a short period of time and does damage to ZEDs independently from Direct Hits, Splash and Afterburn. Amount of the Splash Damage decreases linearly from the distance of player's initial target. Microwave Gun applies Direct Hit damage to the player's initial target and at the same time at the same rate all nearby targets take indirect damage referred as Splash Damage. Generally lesser ZEDs are pushed farther. Amount of the pushback momentum depends on the ZED's mass. This explosion also applies momentum on ZEDs effectively pushing them back off from the player's location. Microwave Gun's alt-fire attack creates a directional explosion (60 degrees cone) that has high amount of the knockdown power. "The wonders of modern technology: a handheld Zed-cooker." Technical Informationĭamage Type = Microwave (Direct Hit, Splash Damage, Alt-Fire, DOT), Fire (Ground Fire). Alt-fire unleashes a close-range microwave blast." "Fire mode uses microwaves to heat Zeds at range, burning them inside and out.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |